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Editor User InterfaceπŸ”—︎

The Motorica Studio Editor window is the place which houses all the main tools that Motorica Studio offers. This is where you can generate animations for your characters.

Note

When opening the editor for the first time, some tabs might be floating instead of being docked in the editor. You can copy the layout above or find a new one that suits your workflow the best.

Launch the EditorπŸ”—︎

To open the Motorica Studio Editor, click the button with Motorica's logo in the Level Editor toolbar:

You can also open the window via Window > Motorica Editor from the main window:

Login to MotoricaπŸ”—︎

Motorica Studio requires internet connection to work properly. Make sure that you have configured Motorica Studio correctly and login via the Networking panel:

ToolbarπŸ”—︎

Note

The "Save" and "Browse" buttons on the left are always disabled / greyed out. This is not a bug, but a choice made due to technical limitations of the default Unreal Engine asset editor toolbar.

Level SwitchersπŸ”—︎

There are two buttons that let you switch the current level shown in the Motorica Studio Editor viewport.

  1. Clicking the "Wireframe Globe" button loads the default "Prototype" level that the Motorica Studio Editor starts with.

  2. Clicking the "Solid Globe" button loads the level that is currently opened in the main editor window.

    Use this feature to more easily generate animations that fit within your scene.

    Note

    Because the plugin does not support generating animations for retargeted characters, you should keep in mind that the above contextualization will suffer from different bone lengths between the source and target skeletons, particularly the hip height.

    Warning

    World Partition / Streaming Levels are not supported by the editor. Loading such a level may cause the plugin editor viewport to display gray or black. In that case, you can either use the default β€œPrototype” level by pressing the Wireframe Globe button, or by loading a non-streaming level.

Editor Mode SelectorπŸ”—︎

This selector switches the current editor mode of the Motorica Studio Editor. Read more about editor modes on this page.

Add ActorπŸ”—︎

The "Add Actor" button in the Motorica Studio Editor toolbar spawns a character in the viewport scene. This character is commonly refered to as a Locomotion Actor.

Warning

When adding an actor to the scene, a track will spawn in the Timeline. Do not rename this track!

Bug

When adding an actor for the first time using Motorica Studio, the UE editor will freeze while the mesh loads.

Please wait for the mesh to load and do not close Unreal Engine. This can take between 15 seconds and 3 minutes depending on your hardware.

You can spawn more than one Locomotion Actor in the scene:

Note

Currently, animations can be generated only for Locomotion Actors. If you wish to apply the animations to other characters, you will need to retarget the animations.

The end of the toolbar hosts several buttons that help you navigate to several useful resources:

  1. Motorica Studio Documentation - A place where you can learn how to use and leverage Motorica Studio's tools Essentially, this is what you are reading currently.
  2. Community Page - A place where you can learn more about Motorica's community and how to join it. At the moment, we have a Discord server with over 1.5k members!
  3. Bug Report Page - A place where you can report bugs, share feedback, and request new features.

TabsπŸ”—︎

Todo

This section is not yet fully documented. However, tabs specific to editor modes are documented.

Networking PanelπŸ”—︎

The Networking panel is only used for logging in to Motorica. That's it!

Style BrowserπŸ”—︎

TODO

Style MixerπŸ”—︎

TODO

ViewportπŸ”—︎

TODO